California State University, USA
Scientific Tracks Abstracts: J Neurol Neurosci
Video games have become an increasingly divisive
field of entertainment as the industry matures.
Games have grown to be arguably the most profitable
field of entertainment, driving technology by immediately
monetizing fringe tools and technologies that are then
rolled out to other fields. Augmented reality developers are
driving AI and visual interfaces to bring gaming to a new
level of interactivity, set to revolutionize how we engage
with information and each other. As gaming addiction
becomes a recognized illness, does the development
of games need to change to consider the line between
compelling play and addiction? This presentation will
cover topics of gaming addiction, interaction and outline
the technological and psychological factors pertinent to
the future of interactive entertainment.
1. Taylor K, Mejia R, Banks J and Adams A. â�?�?100 Greatest Video Games Franchisesâ�? Rowman and Littlefield.
2. Taylor K. â�?�?Spiritis of Saint Louis IIâ�? I and D Comics.
3. Taylor K. â�?�?Never Deadâ�? Konami
4. Taylor K. â�?�?Sniper Elite 2â�? Ubisoft/Microsoft
5. Taylor K. â�?�?Rogue Warriorâ�? Bethesda Softworks.
Kevin Taylor has a terminal Master’s degree in 3D production, and has worked as an animation and game development Professor in Europe, Australia and the US. He is a games industry veteran with seven titles to his name for Publishers such as Konami, Activision, Sega, Bethesda Soft works and Lucas Arts. His research interests include the development of immersive, transmedia narrative experiences within 3D and 2D arts.