Journal of Neurology and Neuroscience

  • ISSN: 2171-6625
  • Journal h-index: 17
  • Journal CiteScore: 4.43
  • Journal Impact Factor: 3.38
  • Average acceptance to publication time (5-7 days)
  • Average article processing time (30-45 days) Less than 5 volumes 30 days
    8 - 9 volumes 40 days
    10 and more volumes 45 days
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Recommended Webinars & Conferences

Psychology and the future of immersive entertainment

Joint Event on 14th International Conference on Neurology, Neuroscience and Neuromuscular Disorders & 31st Edition on World Psychiatrists and Psychologists Conference & 15th International Conference on Gastro Educa
June 17-18, 2019 Tokyo, Japan

Kevin Taylor

California State University, USA

Scientific Tracks Abstracts: J Neurol Neurosci


Video games have become an increasingly divisive field of entertainment as the industry matures. Games have grown to be arguably the most profitable field of entertainment, driving technology by immediately monetizing fringe tools and technologies that are then rolled out to other fields. Augmented reality developers are driving AI and visual interfaces to bring gaming to a new level of interactivity, set to revolutionize how we engage with information and each other. As gaming addiction becomes a recognized illness, does the development of games need to change to consider the line between compelling play and addiction? This presentation will cover topics of gaming addiction, interaction and outline the technological and psychological factors pertinent to the future of interactive entertainment.

Recent Publications

1. Taylor K, Mejia R, Banks J and Adams A. â�?�?100 Greatest Video Games Franchisesâ�? Rowman and Littlefield.

2. Taylor K. â�?�?Spiritis of Saint Louis IIâ�? I and D Comics.

3. Taylor K. â�?�?Never Deadâ�? Konami

4. Taylor K. â�?�?Sniper Elite 2â�? Ubisoft/Microsoft

5. Taylor K. â�?�?Rogue Warriorâ�? Bethesda Softworks.

Biography :

Kevin Taylor has a terminal Master’s degree in 3D production, and has worked as an animation and game development Professor in Europe, Australia and the US. He is a games industry veteran with seven titles to his name for Publishers such as Konami, Activision, Sega, Bethesda Soft works and Lucas Arts. His research interests include the development of immersive, transmedia narrative experiences within 3D and 2D arts.